Friday, April 17, 2009

What do Interaction Designers DO? (Part 2)

While we're on the subject definitions: here are some more thoughts:

Unlike print or web or products, a good interaction or experience doesn't require any physical media at all - I think of the best interactions or experiences I have had... and came to the quick conclusion that a good experience only requires the ability to perceive, interpret, translate and plug into what is already happening around us.

If you can tap into these perceptions and sensory experiences... that is your media.. however you want to do that. The tough part, I suppose, is knowing your audience well enough to be able to tell a story that engages those senses in a meaningful way.

Maybe this is what Interaction design is really about... taking a closer look at HOW we experience and interact and then being more flexible with the WHAT...

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